aa aa aa aa aa aa aa aa aa aa aa aa ab ac ad ad ad ad ad ad
aa aa aa aa aa aa aa aa aa aa aa ae af ac ad ad ad ad ad ad
aa aa aa aa aa aa aa aa aa aa ab ag ah ad ad ad ad ad ad ad
aa aa aa aa aa aa aa aa aa aa af ai ad ad ad ad aj ak ad ad
ae ae aa aa aa aa aa aa aa af al am ad ad ad an al ao ac ad
ap aq ar ae ae af ar as at al al ac ad ad ad an al am ad ad
ad ad au ap ap ap aq al al al al ai av ad ad an al ac ad ad
ad ad ad ad ad av aw al al al al al al ai av aw al ac ad ad
ad ad ad ad aw ax ay az al ag ap aq al al al al al ai ad ad
ad ad ad an ax aA aB af al ai ad an al al al al al al ac ad
ad ad ad an ar af al al al al ac an al al al al ag ah ad ad
ad ad ad ad au ah au aq ag ah ad ad au ap ap ah ad ad ad ad
ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad
ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad

:def
monster = Shadow
battle_bg=underground.png
:aa
pix("underground/rock.png")
walk(0)
:ab
pix("underground/rock_e.png")
walk(0)
:ac
pix("underground/void_w.png")
walk(0)
:ad
pix("underground/void.png")
walk(0)
:ae
pix("underground/rock_s.png")
walk(0)
:af
pix("underground/rock_se.png")
walk(0)
:ag
pix("underground/void_nw.png")
walk(0)
:ah
pix("underground/void_n_right.png")
walk(0)
:ai
pix("underground/void_sw.png")
walk(0)
:aj
pix("underground/void_top_left.png")
walk(0)
:ak
pix("underground/void_top_right.png")
walk(0)
:al
pix("underground/dirt.png")
walk(1)
:am
pix("underground/void_nw2.png")
walk(0)
:an
pix("underground/void_e.png")
walk(0)
:ao
pix("underground/dirt.png")
walk(1)
if(var("red_gem_mine1.txt_0"), "=", 0)
	addpix("items/red_gem.png")
endif
Action
if(var("red_gem_mine1.txt_0"), "=", 0)
	if(find("red gem", "a"), "=", 1)
		set("red_gem_mine1.txt_0", "=", 1)
		delpix("items/red_gem.png")
	endif
endif
:ap
pix("underground/void_n.png")
walk(0)
:aq
pix("underground/void_ne.png")
walk(0)
:ar
pix("underground/rock_sw.png")
walk(0)
:as
pix("underground/water_exit.png")
walk(0)
Action
if(var("raft_level2.txt_0"), "=" 1)
	hero("hero_s_raft")
	move("water_mine.txt", 7, 5)
else
	info("The water looks very deep.")
endif
:at
pix("underground/rock_se.png")
walk(1)
:au
pix("underground/void_n_left.png")
walk(0)
:av
pix("underground/void_s.png")
walk(0)
:aw
pix("underground/void_se.png")
walk(0)
:ax
pix("underground/rock_nw.png")
walk(0)
:ay
pix("underground/rock_n.png")
walk(0)
:az
pix("underground/rock_ne.png")
walk(0)
:aA
pix("underground/gem_rock.png")
walk(0)
:aB
pix("underground/rock_exit.png")
walk(1)
Action
move("minersland.txt", 11, 15)
hero("hero_e")
